Fundamentals
of Game Marketing
Game Marketing is not a funnel, it’s a loop.
Stop pushing and start designing for momentum.
In an industry where 40-50% of Steam launches are dead on arrival, creative talent isn't enough. Fundamentals of Game Marketing provides a definitive framework for navigating the paradigm shift from $200M+ AAA models to the new era of indie success.
This book breaks your strategy into two unified frameworks:
Defining Your Strategy: The 5Ps of Game Marketing
Go beyond the classic 4 Ps to include People the alignment between your team, investors, and community that determines your long-term viability.
Scaling for Growth: The Game Marketing Loop™
Navigate the 10 critical stages of the player journey, from initial Awareness and Evaluation to Retention and Referral. Learn how to manage Attention Decay and Market Erosion during the pre-launch phase so your "Potential" turns into "Momentum" instead of "Refunds".
Building Momentum: The Pre-Launch Marketing Phase
This diagram illustrates the linear progression from Awareness to Action over X-Time, highlighting the critical impact of Attention Decay (Z) and Market Erosion (Y) on your conversion into Prospects
Stop guessing and assuming. Marketing thinking begins with your first prototype, not your last trailer.
By: Lukas Freijd
2025-10-20