More Than Just Pushing Games: What Indie Launches Really Need
Lukas Freijd Lukas Freijd

More Than Just Pushing Games: What Indie Launches Really Need

Launching our first Early Access game wasn’t a viral smash — but it proved something more important: there’s clear demand, a growing wishlist, and a passionate community forming. With five more games in our pipeline, one lesson stands out: indie launches aren’t just about pushing the game. They’re about getting the fundamentals right — understanding your audience, sizing the market, shaping the story, and making every opportunity count.

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